Day One · Opening

Opening & Connection

Welcome to the NOIDA 2026 Workshop facilitated by fluent. Together we'll build shared understanding of the DVA operating model and leave with clear commitments to improve.

"New outcomes do not come from tools. They come from the decisions we choose to make — and the discipline to act on them."

Workshop Purpose & Outcomes
🎯 Purpose

Align individuals and teams with shared knowledge of the evolving DVA operating model.

📌 Closing Question

Throughout today: gather your thinking to answer "What will we focus on changing in the next 90 days?"

Working Agreement

The conditions required for this workshop to be valuable. Check each as you commit to it.

Empiricism: Our Operating Principle

Making decisions based on evidence gained through experience — not prediction alone.

Autonomy without empiricism becomes opinion.
Autonomy with empiricism becomes accountability.

Patterns of High-Performing Orgs

Habits we see in high-performing product organizations:

🏃Activity: Rate Your Team
5 min

For each pattern, use the stars to indicate: how well does your team do this today? Then consider: which would have the biggest impact if you improved?

Day One · Block 2

Feature Development Lifecycle

The FDL describes the end-to-end journey a feature takes from idea to delivery. Understanding the whole system helps us improve how value flows.

🏃Activity: Enablers & Detractors
10 min

In the spirit of continuous improvement, discuss at your table and capture your team's answers below:

The FDL — Five Phases

The lifecycle spans Discovery and Delivery across five phases, each with clear activities and a graduation criteria:

🔍 Click to view full size
Conceptual
Discovery
Activities + Artifacts in Concept Review
  • Problem to Solve is documented in issue type of Initiative in Jira
  • Intake board of Initiatives is regularly maintained
  • Impact is documented (# of users affected, Time Criticality, Risk Reduction, or revenue opportunity)
  • Initial requirements (mini-PRD) created
Graduation to Next Phase
  • Review with the Director of Premiere Product — a Go/No Go decision needs to be made to move to Discovery
Exploration
Discovery
Activities + Artifacts in Discovery
  • Business Goal and Measure Criteria Defined
  • Identify Dependencies
  • Product Requirement Document
  • Architecture feasibility review
  • Low confidence estimate (t-shirt size)
  • Determine Release Tier
Graduation to Next Phase
  • Go/No Go decision is made by the Director of Premiere Product and the Director of Premiere Engineering, or their designated delegate, to move to Planning
Planning
Delivery — Quarterly
Activities + Artifacts in Planning
  • Break down initiative into Epics
  • For epics planned for the next quarter, Stories with Story Points are created
  • Design Spec
  • Coordinate with Dependencies
  • Engineering Plan + Wiki (Tracking/Reporting system)
  • Architecture Review + Solution Design
Graduation to Next Phase
  • Go/No Go decision is made by the Director of Premiere Product and the Director of Premiere Engineering, or their designated delegate, to move to Implementation
Note: An epic enters planning when the requirements and direction are being refined to be included in the Quarterly planning exercise.
Implementation
Delivery
Activities + Artifacts
  • Teams Demo Progress
  • Regular status updates in Roadmap check-ins
  • Roadmap is updated as Target dates are established
Graduation to Next Phase
  • Cross-Functional Leads confirms Definition of Done has been met and feature is promoted from kInternal to kPublicBeta/kRelease
Note: When an Epic has a Target Start/Target end date, is broken down into stories, and the team has included its stories in upcoming sprints, it enters Implementation. The team has started work on the stories, demos regular progress and dependencies and risks are monitored in Scrum of Scrums. The Epic will stay in this status while set to kInternal; when the Epic is promoted to kPublicBeta it will transition to Validation.
Delivery / Validation
Delivery
Activities + Artifacts
  • Teams Demo Progress
  • Regular status updates in Roadmap check-ins
  • Roadmap is updated as Target dates are established
Graduation to Next Step
  • Cross-Functional Leads confirms Definition of Done has been met and feature is promoted from kInternal to kPublicBeta/kRelease
Lifecycle Mapping Activity
🏃Lifecycle Mapping
20 min

Each table maps the lifecycle using colored dots: ● Red = Friction   ● Green = Flow

  • Where does work enter today?
  • Where do delays happen?
  • Where do handoffs occur?
  • Where do others intervene?
🚶Gallery Walk — Debrief
10 min

Walk and review other teams' maps. Capture debrief notes:

Day One · Block 3

Work Breakdown

We cannot forecast and plan for what we cannot understand. Breaking work down is the foundation of predictability.

Large batches increase variability and slow everything down. Small batches go through the system faster, with lower variability. The most important batch is the transport batch.

The Work Hierarchy
Initiative 6 months – 1 year
Epic1 Quarter
Epic1 Quarter
Story2 Weeks
Story2 Weeks
Sub-tasks (if needed)Days
📌 Key Principle

Large batch size increases variability.

High utilization increases variability.

Severe slippage is the most likely result when batches are too large.

Small batches go through the system faster, with lower variability.

Writing Epics
✅ Epics Should
  • Contain background info with a description of the problem to solve and benefit to the customer
  • Be valuable to the user
  • Have acceptance criteria so it's clear when done
  • Contain success measures for adoption rate
  • Include a release plan
❌ Epics Should NOT
  • Be a categorization tool (e.g., "UI Changes" or "Tech Debt")
  • Take longer than 1 quarter (3 months) to complete
  • Be written in super technical language — it should be clear to an executive
Writing Stories — INVEST Criteria
Story Format: As a <USER> I want <GOAL> so that <REASON>
I
Independent — can be developed without depending on another story
N
Negotiable — details are flexible until sprint planning
V
Valuable — delivers value to the user or business
E
Estimable — the team can size it
S
Sized Appropriately — completable within a sprint
T
Testable — acceptance criteria can be verified

What matters: shared understanding of Who, What, and Why? and How will we know to stop investing?

Backlogs

Product Backlog
All of the work the team needs to do. Constantly refined and reprioritized based on stakeholder feedback. Items may be added, split, reordered, or removed at any time.

Sprint Backlog
All of the work the team needs to do in the sprint. Pulled from the top of the Product Backlog during Sprint Planning based on capacity and goal.

🏃Practice: Work Breakdown
30 min

At your table:

  • Identify a real Initiative your team is working on
  • Break it into 3 or more Epics
  • Break 1 Epic into Stories using the INVEST criteria
Debrief Discussion
1

Which stories or epics are still too big? How would you split them?

2

Which are unclear? What information is missing?

3

What is missing for readiness — what needs to happen before this enters a sprint?

Day One · Block 4

Readiness, Refinement & Estimating

Making upcoming work clear, small, and sized so it's ready for sprint planning. This is the engine of predictable delivery.

✅ Definition of Ready

At the sprint/story level: clear enough to commit.

A story is ready when the team has enough shared understanding to begin work confidently.

🏁 Definition of Done

At the sprint/story level: valuable and releasable.

Done means the increment meets quality standards and could be released to users.

Backlog Refinement

Goal: 60 minutes of refinement should result in 2 weeks of work ready for sprint planning.

Who & How Often

Participants: EM, PM, Engineers, and Designers. Hold refinement 1–2 times per sprint, 60 min total. Product Manager leads, preparing work in advance.

Refinement Agenda
How to Prepare for Refinement
Estimating: Relative vs. Absolute

Absolute Estimates (time-based) are fragile. Estimating in hours or days requires precision you don't have early in discovery.

Relative Sizing (story points) compares work to other work. Like judging building heights — we don't need exact feet to say one is twice as tall.

📏 Story Points Explained
  • Story Points measure relative effort, not time
  • Consider complexity, amount of work, and risk (including unknowns)
  • Use the Fibonacci sequence: 0, 1, 2, 3, 5, 8, 13, 20, 40, 100
  • If a story scores 13+, it's probably too big — split it
  • Use Planning Poker to surface differing assumptions and build shared understanding
🪙Activity: Batch Size Game
10 min

Experience the difference between large and small batches with coins. Your facilitator will run this activity. Capture your results:

Day One · Block 5

Forecasting

Forecasting is not a promise — it's a probability statement grounded in actual team data. Like a GPS: it gives you an ETA, adjusts when conditions change, and re-routes if needed.

"When will we get to Disney?" — You can answer this confidently once you know the route, your current speed, and traffic conditions. Forecasting software delivery works the same way.

How to Forecast
📊 Q2 Sprint Calendar — Reference
  • Sprint 1: April 1 – 14
  • Sprint 2: April 15 – 28
  • Sprint 3: April 29 – May 12
  • Sprint 4: May 13 – May 26
  • Sprint 5: May 27 – June 9
Improvement Mechanisms

Focus on the habit and capability patterns, not just the event or ritual. Our ability to forecast delivery improves as the system improves.

🔍 Sprint Review
  • Transparency of progress and impediments
  • Evidence over opinion
  • Small feedback loop
🔄 Sprint Retrospective
  • Ownership of the system
  • Continuous adaptation
  • In time, our ability to forecast delivery improves with the system
Reflection
1

Does your team have enough story point history to forecast accurately? What's missing?

2

What causes your team's velocity to vary sprint to sprint? How might you stabilize it?

3

How do you currently communicate forecast changes to stakeholders? What would be better?

Day One · Closing

Day 1 Reflection

Before we close Day One, take a few minutes to consolidate your thinking and identify what's already surfacing for your 90-day commitment.

Individual Reflection
Day 1 Progress Check
Looking Ahead to Day Two
🗓️ Day Two Agenda
  • Quarterly Planning — Simulation + full process walkthrough
  • Working Agreements — CLEAR framework + team drafts
  • Integration — Closing activity: "What changes in 90 days?"
Day Two · Block 7

Quarterly Planning

A cadence-based event that aligns teams and stakeholders to a shared mission and vision — and produces committed delivery forecasts for the quarter.

📥 Inputs
  • Business context
  • Solution Vision and Roadmap
  • Ready and Prioritized Epic Backlog
  • Team Capacity
📤 Outputs
  • Committed Epics
  • Organization Planning Board with critical delivery dates, dependencies, and milestones
Benefits of Quarterly Planning
QP Simulation — 6 Steps
1
Simulation Context 15 min
Timebox: 4 hours · Outcome: Experience successful Quarterly Planning · Goal: Inform what Epics can be delivered this quarter · Focus: The simulation experience over solution details
2
Estimate Team Capacity Per Sprint 30 min
Use existing team velocity data if available, or assume 8 points per team member per sprint, reduced for availability constraints.
3
Allocate Capacity to Work Types 15 min
Allocate portions of the team's quarterly capacity to categories of work.
Example: Discovery 30% | Defects 20% | Feature Delivery 50%
4
Sequence Stories into Sprints 60 min
Load sprints at or below available capacity. Consider priorities and sequence of events. Seek to minimize risks and dependencies early. Check against capacity allocations by work type; adjust as needed.
5
Surface Risks & Dependencies 15 min
Make risks and dependencies visible. Negotiate dependencies across sprint boundaries — not dates. ROAM your risks.
6
Prepare for Plan Review 15 min
2 volunteer teams will share their plan including: (1) Epic milestone delivery forecast, (2) Dependencies and Risks, (3) Confidence vote.
Dependencies: The Hidden Drag

Dependencies slow flow, increase coordination cost, and create schedule risk. Unmanaged dependencies erode predictability — our key business outcome. Visibility turns "surprises" into manageable risks.

Why Dependencies Matter
  • Slow value flow
  • Increase coordination cost
  • Create schedule risk
  • Erode predictability
In Quarterly Planning
  • Identify early — map teams, systems, vendors needed
  • Visualize — use dependency boards
  • Sequence intentionally
  • Negotiate ownership — leads vs. supports
  • ROAM them before committing to the plan
ROAM Risks

Make threats to the plan visible, decide what to do about them, and assign clear ownership — before sprinting.

R
Resolved — the threat is eliminated, or exposure is now negligible (and verified)
O
Owned — someone accountable to drive the next action and report status
A
Accepted — we'll live with it; consequences are understood and communicated
M
Mitigated — we're actively reducing probability and/or impact with a plan
🏃QP Simulation — Debrief
15 min
1

What was difficult about the capacity estimation exercise? What data were you missing?

2

What surprised you when you sequenced stories into sprints?

3

Which dependencies surfaced that you hadn't anticipated? How would you ROAM them?

Day Two · Block 8

Working Agreements

Effective teams operate on explicit, agreed-upon norms. The CLEAR framework helps you build agreements that stick.

Why Working Agreements?

Agreements move teams from implicit, individual assumptions to explicit, shared accountability. They reduce conflict and create psychological safety to raise problems early.

The CLEAR Framework
C
Conscious
We have a shared awareness, attitudes that support us, and activities that are productive.
L
Living
Through use of our agreements, we encourage ongoing communication and revisit them regularly.
E
Expressed
Our agreements are expressed in a concrete and explicit way that gives us a reference to hold ourselves accountable.
A
Agreed
When we agree to our agreements, we create accountability, buy-in, cooperation, and engagement.
R
Renegotiable
When agreements are renegotiable, we avoid future conflict or unconscious agreements while ensuring they remain relevant.
Move from Abstract → Concrete, I → We
CLEAR Quadrant Model

Implicit + Concrete (Intuitive Quadrant)
Give specific examples to draw clarity →

Implicit + Abstract (Foggy Quadrant)
Define actions & behaviors, give examples →

Explicit + Concrete (CLEAR Quadrant ★)
Enjoy and renegotiate as needed.

Explicit + Abstract (Confusing Quadrant)
Define actions & behaviors ↑

Team Working Agreement Activity
🏃Draft Your Team Working Agreement
15 min

Use the space below to draft your team's working agreement. Make each statement concrete, specific, and actionable. Aim for 5–8 agreements.

Day Two · Closing

Integration & Close

This is what the two days have been building toward. Each team will answer: "What will change in the next 90 days?"

"New outcomes do not come from tools. They come from the decisions we choose to make — and the discipline to act on them."

Step 1 — Individual Reflection 5 min

Write one idea per sticky note (use the fields below for digital capture):

Step 2 — Team Convergence 15 min

At each table: share ideas, cluster similar themes, and force-select ONLY 3 commitments — one from each category:

🏠 1 Team-Level Improvement
🔗 1 Cross-Team Improvement
👔 1 Leadership-Request Improvement
Step 3 — Commitment Canvas 10 min

For each of your 3 commitments, complete a canvas below:

Commitment #1

Commitment #2

Commitment #3

Step 4 — Make It Public 20 min

Each team posts their 3 commitments. Everyone walks the room. Read other teams' commitments — look for alignment opportunities and cross-team dependencies.

Step 5 — Leaders Respond 20 min
1

What support will you provide to enable these commitments?

2

What obstacles will you commit to removing?

3

What policy might need to change?

Step 6 — Cost of Inaction 15 min
Liked, Learned, Lacked, Longed For

Take a few minutes to reflect on the two days. These insights help Fluent continuously improve future sessions.

💚
Liked
💡
Learned
⚠️
Lacked
🌟
Longed For
Getting Better Every Day

Thank You!

Getting better every day.